#Programming

72 posts tagged Programming

Component Based Game Engine From Scratch Part 2

Last time I explained in detail how the whole system worked. This time I will focus on the component system, as it is quite complex. Using it isn’t complex, but I’m trying to mimic Unity’s functionality that was written in C#. Functionality that is partially implemented within the editor and doesn’t relate directly to typing in code. I have no idea how Unity really does this, but the solution I have come up with seems tidy enough and fits neatly within a single C++ header.

Creating a Modern Static Website Using Hugo

This post is sponsored by hand coded HTML and CSS. Hand coding your HTML is a quick and effective method of getting your presence online! The first 20 people to click the link below will get £100 off their own hand coded website! You will require your own hands and knowledge of HTML.

Text printing using bitmap characters in C++ and SDL

Back in the mists of history, sometime around the 90s it was quite common for games and demos to display text on the screen. Since we’re talking about old computers with barely any usable RAM, the text was stored as images. A giant single image with every character placed within it. To display words programmers had to be a bit inventive. That’s the topic of today’s post.